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Bioware
Bioware Nictating Membranes
by Richard Harris
Cat’s
Eye
by Emmanuel FRANCOIS
Improved
Vat-Grown Organs by Emmanuel FRANCOIS
Muscle
substitutes by Emmanuel FRANCOIS
Bioware Nictating Membranes
by Richard Harris
"Safety from irritants and daily optical hazards!"
These membranes are slim films which lower to protect the wearer's eye on somatic command (usually blinking hard). They are an extra eyelid which fits under the wearer's own outer natural lid but is transparent and does not hamper vision. The membranes protects the eyes from dust, smoke and other surface irritants including liquids. Swimming in polluted water or walking in the summer time smog is much less of a problem.
Although there are many manufactures there are two main types of membrane; biological and cybernetic. Both come in pairs and are not compatible with any type of contact lens. To install a set of them requires minor
surgery which costs $500 and they will be dysfunctional until the wearer is fully healed.
The biological membranes offers +2 against irritant gases and liquids (inc. mace, CS gas etc). They have complete protection against water and other non-irritant agents, including smoke and dust. For an extra $300 they can have a
photo reactive chemical which helps protect the eye from bright lights, although not as good as cyber- or bio-optics - it halves the amount of time the wearer will be blinded. A pair of these costs $300. They have a total humanity cost of 1D6.
Bio Nictating Membranes 300eb 1d6 HL MI Surgery
Cat’s
Eye
- by Emmanuel FRANCOIS
A Vat-grown eye, to replace the
original one. It has an excellent night vision and is protected with a nictating
membrane (+3 versus dazzle). It features an interesting ‘cat’s eye’ look
(vertical slit pupil). Various colors available.
MA surgery, 1 000 Ed, 1d6 HL
Improved
Vat-Grown Organs by Emmanuel FRANCOIS
Specially designed vat-grown organs, more
efficient than the original ones. It's rather expensive, but humanity losses are
minimal.
« Transplants, bah, over priced meat junk for
bottom line effect. If you need some edge, go for real boost,, go for the Metal
- Anonymous booster »
Improved heart : Stronger than a normal
one, this improvement will prevent heart attacks and improves endurance.
Increased blood pressure on the Beta model results in -1 to Death saves.
Alpha : Endurance +1, MA +1 with improved lungs. CR surgery, 1 500 eb, 1 hl
Beta : Endurance +2, MA +1 (+2 with improved lungs) CR surgery, 2 500 eb, 1d3 hl
Improved Lungs : those custom made lungs give you
the breath of a marathonian. An advanced version has a filtration membrane, able
to stop most of airborne toxic. No more problem with jogging during smog days !
Normal : Endurance +1, MA +1 with improved heart CR surgery, 1 500 eb, 1 hl
Advance : item, +2 to resist airborne toxins/drugs CR surgery, 2 500 eb, 1d3 hl
Improved kidneys : they're more effective, able
to clear the blood of most drugs and toxins.
+2 to resist drugs and toxins MA surgery, 500 eb, 1 hl
Improved Liver : more effective, you can party
longer, and you don't need to be cautious about headaches
+2 to resist drugs and toxins MA surgery, 1 000 eb, 1 hl
Muscle
substitutes by Emmanuel FRANCOIS
Human muscles are replaced with vat grown muscles, faster
and stronger. Bones are reinforced to withstand increased stress. Level 1 to 3
aren’t visible, level 6 is as obvious are grafted muscles II. This can’t be
combined with muscle/bone lace or grafted muscles, but you can have an
armorweave.
Level I : BODY +1 |
CR surgery, 2 000 EB, 1d6 HL |
Level II : BODY +2 |
CR surgery, 4 000 EB, 2d6 HL |
Level III : BODY +3, REF +1, MV +1 |
CR surgery, 7 000 EB, 4d6 HL |
Level IV : BODY +4, REF +1, MV +1 |
CR surgery, 10 000 EB, 5d6 HL |
Level V : BODY +5,
REF +2, MV +2 |
CR surgery, 15 000 EB, 7d6 HL |
Level VI : BODY +6, REF +2, MV +2 |
CR surgery, 20 000 EB, 8d6 HL |
« An expensive improvement, but very effective.
They’re more expensive than the common grafted muscles, but
they really worth the money. Muscle substitutes increase your strength,
resistance and speed. - Frenchie »
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