ChromeX - Cyberware

Active Sound Mask by Emmanuel FRANCOIS
Brain Survival System by Emmanuel FRANCOIS
Britannica Encyclopedia Chips by Night Flyer
Dynalar Cybernetic Cigarette Dispenser by Deric "D" Bernier
Eye On The News (CyberOptic option) by Night Flyer
Facemorph by Emmanuel FRANCOIS
GE-MCI Worldnet, Inc. Handphone by Night Flyer
IE Life-After-Death by Night Flyer
IEC INHIBITOR CUFF by Deric "D" Bernier
Integral Neuromotor Wiring by Emmanuel FRANCOIS
Neural Accelerator by Emmanuel FRANCOIS
Saint Stephen Impact Booster by HOUND
SonicResearchLtd. Lion's Roar Implant by Night Flyer 
SonicResearchLtd. Nine Lives Implant by Night Flyer


Active Sound Mask by Emmanuel FRANCOIS 

Mikes and sound membranes are implanted under your skin, and linked to a control unit in torso. It analyses the noise produced by the user, and diffuse ‘counter noise’ to mask it, giving +3 to Discretion. This system is notoriously illegal, but may be camouflaged as a surround system.

MA surgery, 2 000 EB, 2d6 HL

« A really nice stuff, but don’t count passing a serious scan without it being noticed. It’s good if you routinely need discretion, otherwise keep using an external version. One you can ditch before getting caught with it - Kickdance, Night City solo »


Brain Survival System by Emmanuel FRANCOIS

The latest product from Bodyweight. The system is based upon this: the only thing that can't be replaced in 2020 is your brain. So, why bother to keep 150+ lbs of replaceable meat alive. The unit is module installed at the lower back of the skull. If vitals signs drop below a certain level the unit will re-route blood to circulate in a closed cycle and inject drugs to put the brain into hibernation. It has enough oxygen and nutrients to keep your brain alive for ¼ hour, even if there is no more body under your head !. Connection ports allow to connect your head to emergency life support, ensuring your survival, even if you need a new body.
CR surgery, 5,000 EB, 1d6 HL


Britannica Encyclopedia Chips by Night Flyer

The Encyclopedia Chip is another form of Skill Chip, but instead of allowing you to acquire the skill, it increases your chance of success by having a complete reference guide appear on your times square marquee (or other similar optical display).

Not quite sure of the wiring array in a Lockheed-Cessna Pinto? How about an area map of Night City? the possibilities are endless.

Any INT or TECH skill may be applied to these chips offering a +2 to the skill in question. If there would be a broad range of general topics covered by such a skill (Basic Tech or General Knowledge for example) narrow the field down to 10 (related) topics, Repair tech (AV tech, Cybertech) skills cover all items by one manufacturer. Language chips cover one language. Educational chips cover one topic (History, Stock Market)

Cost:
Technical Reference Manuals (AV Tech, Aero Tech, Weaponsmith, Chemistry) 750eb each
General Reference Manuals (Basic Tech, General Knowledge) 500eb each
Language Reference Guides 300eb each
Educational (Mathematics, History) 200eb each (Illegal in most universities)
Regional/City Maps: 25eb (usually loaded down with advertising, phone listings and everything else one would need to know about an area)

In cases like Hide/Evade, or Shadow/Track the chip gives info on how the proper way to do such actions, it is up to the GM to determine if such knowledge would be appropriate for the situation at hand. With the exception of the Educational and Regional/City maps, the player must have the corresponding skill to get any use out of it


Dynalar Cybernetic Cigarette Dispenser by Deric "D" Bernier

A container is implanted in your forearm, which contains storage space for up to 40 normal cigarettes. (A slecetor can also be switched to accomodate "100's") A dispenser is included in the device, and for an additional 55 dollars, the implant can be made to dispense through the palm of your hand, instead of just
below the wrist. For you cigar smokers out there, never fear, a model is availabe for you, for 120/165 eb.

The perfect compliment to your thumb lighter and cyber bar. 

HL 1 (+1 in the hand if the palm dispenser option is chosen), Surgery minor. Cost: 95/140 eb


Eye On The News (CyberOptic option) by Night Flyer

Eye on the News - This cybereye option allows for direct viewing of the latest news direct to you! You are required however to subscribe to the service @ 12EB a month.

The Subscriber may pick up to 4 "channels" thathe would like to view. These can include local, regional, national, and world news, sports, weather, concert events, stock market and finances, lifestyle and many more... each editional channel costs 3 EB a month

Cost: 200EB, HL:1, monthly fee 12EB. TS upgrade 75EB, HL:0, monthly fee 12EB

NOTES: this option is similar to the Times Square Marquee, except it is specifically for news. For a small fee, the news provider can add such service to the owners of the TS.


Facemorph by Emmanuel FRANCOIS 

Based on a KGB design, this system uses nanotechnology and myomar fibers to alter your face. You won’t be able to imitate someone, but it will prevent you from being identified. It includes a Cam-O-skin variant. Identification difficulty is 20 if you’re well known, 25 if vaguely known, and 30 if you’ve been seen a few times. This implant is illegal.

+1/-1 ATR at will, diff. 20 to 30 to be identified MA surgery MA, 2 500 EB, 2d6 HL

« A fairly effective system, and rather hard to detect. It can be very useful if you can’t use masks our disguise yourself. - ‘Ma Scalpel, Medtech »


GE-MCI Worldnet, Inc. Handphone by Night Flyer

Hand Phone - this small communications device works like any other cell phone, what make it different is its convenience. The mouth piece is located on the pinky finger of the hand while the reciever is located in the thumb, it can be used with a metal or meat hand with the latter being subdermal.

Cost: 800EB, HL: 1, monthly cell service still required

Originally Designed for Tulsa 2020 by Night Flyer


IE Life-After-Death by Night Flyer

  • Life-After-Death (type 1) L.A.D.I

Developed by IE, the sole purpose of this implant is to keep the body functioning long enough for trauma team to arrive. A processor is placed in the skull, two receivers are placed in the shoulders, one in the chest and one in the hip section. In the receivers NanoSurgeons wait for the signal from the processor that some serious trauma has incurred and the body is on the verge of malfunctioning. Once the signal is received the NanoSurgeons go to work to fill holes in the flesh, repair arteries and supply oxygen to the brain. The system works best if damage is clean, like from stab wounds, and damage taken from armor piercing rounds. L.A.D.I Performs at it's worst against shotgun blasts and crash damage. Add + 4 to Medtechs revival rolls.

4500eb 1d6/2 HL

  • Life-After-Death (type 2) L.A.D.II

This is a bastardized version of type 1 where instead of keeping the body alive for revitalization purposes, it is kept alive for defense/offence purposes. The same system is installed as before, but a computer is also added. Once the person is "killed" the NanoSurgeons go to work to repair the damage, once repaired the computer takes over the central nervous system and brings these "zombies" back to life. Skills in the computer include awareness/notice (INT 5), rifle, and pistol all at a power of 3. Their old reflex is at a -2 & the corpses previous skills are irrelevant now. Because the computer has nanites rewire the central nervous system to suit its needs it is not possible to revive it's victims. The zombies will function till they fail their next death save, they do not make stun saves. Like the L.A.D.I the L.A.D.II works best if damage is clean, like from stab wounds, and damage taken from armor piercing rounds.

(Black Market, usually the recipient doesn't know he has this installed so the cost is a moot point) 1d6/2 HL


IEC INHIBITOR CUFF by Deric "D" Bernier

In recent years the use of cybernetics has blown into epidemic proportions. While most people receive cybernetics strictly for medical purposes their are those who will implant illegal devices in their limbs.

Almost immediately the problem arose as to how to deal with these problems in sensitive situations, such as on civilian airliners, prisons, and in the courtrooms.

IEC responded with a simple device, that when attached to a limb (be it meat or cyber) will send a small
electrical current which blocks the connection between any implants in the arm. And in the case of cybernetic limbs sets a limit on the strength of the arm, regulating it to that of a normal limb.

Cost:160eb


Integral Neuromotor Wiring by Emmanuel FRANCOIS

With this process, The motion centers of the brain are improved with electronics, and the motor nerves are replaced with a wiring. This was first a cure for palsy, but it soon appeared that more useful applications could be developed. This systems gives you incredible control over your motions, you become extremely precise and quick. But you will now move like a industrial robot, unnatural moves which are quite obvious (example : to catch your glass : you'll accelerate to top speed, follow an optimized trajectory and slow down at the last second... a rather strange move indeed).

level I : +1 to physical actions SCR surgery, 1 500 EB, 1d6 HL
level II : REF +1, MV +1, +1 to physical actions SCR surgery, 3 000 EB, 2d6 HL
level III : REF +1, MV +1, +2 to physical actions SCR surgery, 6 000 EB, 3d6 HL
level IV : REF +2, MV +2, +2 to physical actions SCR surgery, 12 000 EB, 4d6 HL

Note : this system cannot be combined with reflex boosters, and is of no use for netrun or cyberdriving.
Hint : stay away from microwaves. They could make an awful mess with the system.


Neural Accelerator by Emmanuel FRANCOIS 

Netrunners and Remote pilots needs quick reaction, but may not want reflex boost. Here is an evolution of the Kerenzikov Boost. It combines brain stimulation with data transfer modules, easing the use of informatic data. Reaction times on interface is drastically reduced.

+1 to REF for netrun and interface control, M surgery, 1 000 EB, 1d3 HL/level (max. 4)

« The Net is the same as the Streets : first shot is all important. If you want to get it, invest in neural accelerator. It’s faster than Kerenzikov or Sandevistan boost, and it will be there whatever cybermodem or software you may have - Zeus, Netrunner »


Saint Stephen Impact Booster by HOUND

Classic Italian rip-off of the Sandevistan Triggered BoosterWare. Provides +1 to Initiative (or +1 REF if you allow Reflex Boosting to increase REF), but is otherwise identical in performance criteria to the Sandevistan
system. 

This system is not compatible with the BOOSTmaster upgrade (although this fact is not advertised... any attempt to BOOSTmaster a Saint Stephen Booster will result in both systems burning out permanently the first time the Saint Stephen system is triggered - resulting in paralysis for the user until the Saint Stephen is removed or repaired). 

N +1 Initiative 600 eb D3 HL


SonicResearchLtd. Lion's Roar Implant
 
At 18htz and lower (below the normal hearing range of a human) a Lion's roar can paralyze a victim in its tracks. While this device is on, a loud (100dB), low frequency (16htz) "tone" is emitted while the interrogator speaks, it is unnoticed by normal human ears, and gives the user a +3 on intimidate/interrogation rolls (up to 12 ft away). The "Lion's Roar" can cause discomfort to those with audio implants

1500eb, HL: 1d6, Surgery: minor


SonicResearchLtd. Nine Lives Implant

It has been said that cats have nine lives... this is not true. What is true is that a cat heals faster which makes it appear to live through most anything. This is done through the sound frequency (between 27 and 44 hertz) that is emitted when a cat purrs.

With this implant a person can recover one additional point of damage extra per 6-hour period (can be used while sleeping). This implant is recommended for spacefarers who lose bone density in zero gravity, to assist them in maintaining healthy bones.

There are some side effects however, while the implant is running it emits a low frequency sound that travels outside of the body, making an edgerunner more noticeable/easier to locate (+2 Awareness Notice within 100 ft). It also makes communication via radio/phone difficult because those electronic devices seem to amplify the noise.

2500eb, HL 1d6, Surgery: minor


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