ChromeX - Hardware

AT&Bell Opti-Phone by Ray
Brigham Arms "Popper" by Night Flyer
Death to Humans Inc. Exploding Knuckles (100001 v1.0) by Nemesis
Dr.StrangeGlove by Night Flyer

EBM "Batman" by Ray

Gibson Gunslinger by Night Flyer
Spotter Bug (A.K.A. "Lady Bug") by Adam
Teletronics SONAR Scaning and Cartography System(SSCS) by Brian "Lazarus" Vinson


AT&Bell Opti-Phone by Ray

Large-Sized Cell Phone built to military specifications, but repackaged for the civilian market. Made out of ballistic plastics, and covered in hardened rubber, and EMP shielded up the wazoo, this is the definitive 
Edgerunner cell phone! Waterproof, Shock Resistant (SP: 6), and durable enough to be knocked off some Gronk's Head and still send a clear signal! Other than that, it's a regular cell phone. Comes in all the colours of the rainbow (As long as it's black).

Cost: 1000.00EB


Brigham Arms "Popper" - by Night Flyer

"…designed to distract"

Designed for infiltration type maneuvers, the "Popper" expands the chances of spreading the opponent out!

The "Popper" consists of a self-propelled rocket that travels at subsonic speeds and is guided by a GPS to guide it into the desired position. Once at the desired location, the "Popper" can be detonated and 24 charges go off in 3 round intervals, giving the illusion of gunfire (and possibly drawing personnel away from their posts).

To make it invisible, the outer coating of the "Popper" is covered with an "anti-detection" skin that makes it all but invisible to radar and the detonator has a scrambled signal to prevent being locked on from outside sources.

To help protect the "Popper", the case and shell are armored (15SP, 30SDP) and shielded against EMPs

The whole package comes in a case with launcher, 3 "Poppers", detonator, and a GPS tracker. 5000eb
For an additional 1000 eb (each), the popper can be equipped with an explosive that will be sure to distract. "Popper" refill Shells are 250eb (each)

Range 1 mile, damage from optional explosive 6d10, VR

Originally designed for Rust Never Sleeps


Death to Humans Inc. Exploding Knuckles (100001 v1.0) by Nemesis

"As humans quickly learned the power of violence, they soon after started to create weapons to give more power to their attacks.
Now, one of the simpliest weapon was brass knuckles, which were simply created to give more sturdiness to one's punch. And now as we have advanced in the field of technology, what is the current most advanced model of the brass knuckles? The Spiked Knuckles!? This redicilous error is now fixed by the technicans of the Death to Humans Inc.

Death to Humans Inc. now proudly presents Da Exploding Knuckles!"
EKs looks a lot like the brass knuckles, the difference between those two is in the knuckles. In EKs, the knuckles look much like small mines, and work like that as matter a fact. An EK is inserted in the modified brass knuckle by pressing it in the top of one the knuckles. The EK is activated by turning it 360 degrees, now it's in stand-by mode. After that, it must be hit hard enough to trigger the effect (in gameterms, a cumulative 20% change for every point of damage the attack inflicts on it's opponent).

The EK has same amount of energy as 9mm x 19mm HEP bullet. The wielder is protected by quite thick kevlar layer (and some secret layers which of we aren't allowed to talk about). Since this won't fully protect
the wielder, we don't recommended using more than one (1) knuckle at the time.

Cost: 100eb + 20eb per exploding knuckle
Availability: although a quite unusual product from DtH, we have made it quite common.

Number of Knuckles

Protection Provided to weilder Damage
1
2
3
4
8
12
16
18
2d6
2d6+4
2d6+8
2d6+12
After the punch hits,add damage together including the damage from the EKs (as one big punch). Maximum (real) damage to wielder is 2, but for every point over 2 the user sustains, one finger is lost (randomly selected, no thumb) unless a succesful body check is made (roll under body type halved).

Even if stand-by mode, an EK may explode because of the EK next to it exploding (in game terms, 80% chance if there are no spaces between EKs, 40% if there is 1space, & 20% if there are 2spaces) This DOES inflict damage to the intended target .


Dr.StrangeGlove by Night Flyer

"Dr.Strangeglove" - This is the Medtechs version of the "BattleGloves" designed for those who don't have the time to put on MedicGear Combat Medical Armor. It is not quite as powerful as the BattleGlove doing only 2d6 crushing and 1d6 punching damage. Standard options include, a Dermal Stapler, an Airhypo, a Medscanner, compartments for a Medkit, Slap Patches (10) and various other Drugs (5 doses each of 5 different drugs).

adds +2 to all "on-the-spot" medical rolls, Cost: 1650EB


EBM "Batman" by Ray

Nothing to do with comic books, this is a PDA designed to survive the combat zone! Built of Ballistic Plastics and covered in a rubber shell, this PalmComp is waterproof, shock resistant (SP: 4), and EMP Shielded!!! Functional and Edgerunner Stylish!!! No REAL Street Fixer should be without one!!!

Cost: 500 EB


Gibson Gunslinger by Night Flyer

Gibson Guitars in cooperation with Brigham Arms have developed a product for all the rock 'n roll outlaws out there. Stealthily built into the gunslinger guitar is a 5.56 assault rifle. The magazine loads from the bottom and this is where you will find the trigger as well. So if you find yourself in a bit of a jam, and you need a quick way out, the Gibson Gunslinger can be your ticket out! (be on the lookout for our firestorm model later on in the year)

Gunslinger Special* -2 N P 5d6 30 20 400m 1200eb

*base to hit is RIF + Play Instrument: Guitar / 2


Spotter Bug (A.K.A. "Lady Bug") by Adam

The Spotter Bug consists of two separate units, The "Bug" and the Scope

The BUG is the tiniest of remotes with no intelligence of it's own, it relies on commands given by it's controller. Inside it's marble sized body is a single small optic and a laser "Painter" The optic is used to guide the remote to it's destination (Of course this can be pre-organized by computer) The "Painter" is used for indirect fire (see rules in Rules section of Maximum Metal, page 8) The spotter, in cases of indirect fire has a skill total
(Hvy.Wpns.+Int/2) of 8.
When using it as an aim point, it reduces the difficulty of hitting the target by 5 (When the target is behind cover) by giving the scope a bright red "dot" to indicate its position, of course the distance between the firer and the target, must be clear of any hard cover, or the remote will fail to signal.


Cost: 3200eb


Teletronics SONAR Scaning and Cartography System(SSCS) by Brian "Lazarus" Vinson

The SONAR Scanning and Cartography System (SSCS) provides you with priceless information and ads a new dimension to surveillance- literally! This briefcase sized scanner sends out its ultrahigh frequency sound waves and records their return, accurately mapping out a one-quarter mile radius area!
No longer must you kick in a door and wonder what is behind it. You will know thanks to the experts at Teletronics.

This unit is self powered and comes with all the features you have come to expect from Teletronics. A three dimensional map is generated and stored in the onboard system. This can be viewed with the included monitor, or projected by any compatible holoprojector.

You may be asking how it can get better than this, but it does! Just set to SSCS where you want it and leave it over night. Thanks to its internal power supply it will run for a full twenty-four hours recording movement within
its scanning range. Not only that, new technology has paved the path to more! By using input from cyperoptics or by manual input on the easy to use rendering panel, you can add color to the objects it records, making a full virtual construct.
If you can do without this, more power to you. But remember, privacy is a matter of the past. Get yours before you're the only only left blind in the 'hood.

Game terms: The SSCS stores information at a rate of 2 MU per hour. 20 MU are included onboard. An initial scan takes 1d10 minutes in a quiet area, 3d10 in noisey areas. The inital output is a "wire mesh" construction that can be rendered, taking an additional 1d6 minutes per minute of recording. Noise generators will negate the SSCS in the generator's area of effect. The SSCS cannot be configured to eavesdrop. It does show the relative thickness and composition of objects- a solid metal door would be shown as a solid mass while a wooden door would show the air space between panels.

Cost: 6500eb
Weight- 8.3 kg

Originally designed for CyberPunk 2.0.2.0 DFW Node


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