ChromeX - Hardware AT&Bell
Opti-Phone by Ray Large-Sized Cell Phone built to military specifications, but repackaged for
the civilian market. Made out of ballistic plastics, and covered in hardened rubber, and EMP shielded up the wazoo, this is the
definitive Cost: 1000.00EB Brigham Arms "Popper" - by Night Flyer "…designed to distract" Designed for infiltration type maneuvers, the "Popper" expands the chances of spreading the opponent out! The "Popper" consists of a self-propelled rocket that travels at subsonic speeds and is guided by a GPS to guide it into the desired position. Once at the desired location, the "Popper" can be detonated and 24 charges go off in 3 round intervals, giving the illusion of gunfire (and possibly drawing personnel away from their posts). To make it invisible, the outer coating of the "Popper" is covered with an "anti-detection" skin that makes it all but invisible to radar and the detonator has a scrambled signal to prevent being locked on from outside sources. To help protect the "Popper", the case and shell are armored (15SP, 30SDP) and shielded against EMPs The whole package comes in a case with launcher,
3 "Poppers", detonator, and a GPS tracker. 5000eb Range 1 mile, damage from optional explosive 6d10, VR Originally designed for Rust Never Sleeps Death to Humans Inc. Exploding Knuckles (100001 v1.0) by Nemesis "As humans quickly learned the power of
violence, they soon after started to create weapons to give more power to their
attacks. Death to Humans Inc. now proudly presents Da
Exploding Knuckles!" The EK has same amount of energy as 9mm x 19mm
HEP bullet. The wielder is protected by quite thick kevlar layer (and some
secret layers which of we aren't allowed to talk about). Since this won't fully
protect Cost: 100eb + 20eb per exploding knuckle
Even if stand-by mode, an EK may explode because of the EK next to it exploding (in game terms, 80% chance if there are no spaces between EKs, 40% if there is 1space, & 20% if there are 2spaces) This DOES inflict damage to the intended target . Dr.StrangeGlove by Night Flyer "Dr.Strangeglove" - This is the Medtechs version of the "BattleGloves" designed for those who don't have the time to put on MedicGear Combat Medical Armor. It is not quite as powerful as the BattleGlove doing only 2d6 crushing and 1d6 punching damage. Standard options include, a Dermal Stapler, an Airhypo, a Medscanner, compartments for a Medkit, Slap Patches (10) and various other Drugs (5 doses each of 5 different drugs). adds +2 to all "on-the-spot" medical rolls, Cost: 1650EB Nothing to do with comic books, this is a PDA designed to survive the combat zone! Built of Ballistic Plastics and covered in a rubber shell, this PalmComp is waterproof, shock resistant (SP: 4), and EMP Shielded!!! Functional and Edgerunner Stylish!!! No REAL Street Fixer should be without one!!! Cost: 500 EB Gibson Gunslinger by Night Flyer Gibson Guitars in cooperation with Brigham Arms have developed a product for all the rock 'n roll outlaws out there. Stealthily built into the gunslinger guitar is a 5.56 assault rifle. The magazine loads from the bottom and this is where you will find the trigger as well. So if you find yourself in a bit of a jam, and you need a quick way out, the Gibson Gunslinger can be your ticket out! (be on the lookout for our firestorm model later on in the year)Gunslinger Special* -2 N P 5d6 30 20 400m 1200eb *base to hit is RIF + Play Instrument: Guitar / 2 Spotter Bug (A.K.A. "Lady Bug") by Adam The Spotter Bug consists of two separate units, The "Bug" and the Scope The BUG is the tiniest of remotes with no
intelligence of it's own, it relies on commands given by it's controller.
Inside it's marble sized body is a single small optic and a laser
"Painter" The optic is used to guide the remote to it's
destination (Of course this can be pre-organized by computer) The
"Painter" is used for indirect fire (see rules in Rules section of
Maximum Metal, page 8) The spotter, in cases of indirect fire has a skill
total
Teletronics SONAR Scaning and Cartography System(SSCS) by Brian "Lazarus" Vinson The SONAR Scanning and Cartography System (SSCS)
provides you with priceless information and ads a new dimension to surveillance-
literally! This briefcase sized scanner sends out its ultrahigh frequency
sound waves and records their return, accurately mapping out a one-quarter
mile radius area! This unit is self powered and comes with all the features you have come to expect from Teletronics. A three dimensional map is generated and stored in the onboard system. This can be viewed with the included monitor, or projected by any compatible holoprojector. You may be asking how it can get better than
this, but it does! Just set to SSCS where you want it and leave it over
night. Thanks to its internal power supply it will run for a full
twenty-four hours recording movement within Game terms: The SSCS stores information at a rate of 2 MU per hour. 20 MU are included onboard. An initial scan takes 1d10 minutes in a quiet area, 3d10 in noisey areas. The inital output is a "wire mesh" construction that can be rendered, taking an additional 1d6 minutes per minute of recording. Noise generators will negate the SSCS in the generator's area of effect. The SSCS cannot be configured to eavesdrop. It does show the relative thickness and composition of objects- a solid metal door would be shown as a solid mass while a wooden door would show the air space between panels. Cost: 6500eb Originally designed for CyberPunk 2.0.2.0 DFW Node [back] |